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  #11 (permalink)  
Old October 4th, 2009
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Hello graytornWW,

I'm actualling developping a small gnutella client for my Bachelor degree.
I'm developpign with C# (imposed by the engineer school), but in the future I want to participate to the developpment of one of the gnutella client write in java or other.

I'm interessted about how you did your little gnutella client in c++, did you share the sources ?

Regards
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  #12 (permalink)  
Old October 6th, 2009
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If you want an easy way to share your code, you can have a look at Mercurial hosting — bitbucket.org - sharing code in just a few clicks (or just send it to me - I can put it online for you).
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  #13 (permalink)  
Old October 14th, 2009
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Join Date: September 18th, 2009
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graytornWW is flying high
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Quote:
Cool, I'd like to know which ones?
ok, the first one is a "little photoshop" with some special functions we need for our private slideshows. There are 3 people working on it, but it's far away to share with other people. It supports layers and channels, a lot of picture formats, some filters, color management and about 30 "special functions" we need. And it's quickly......
The name is Hydraca and it's written in C++ with Qt. Here is a little snapshot



The second one is a 3D construction program and 3D-router which uses OpenGL. This project is running since 3 years, and it uses Qt too, but I need time to continue development......
Here is a snapshoot too:


Both programs runs on Windows and Linux :-)


Quote:
I'm interessted about how you did your little gnutella client in c++, did you share the sources ?
Aaaaaarrrgh.... normaly no problem, but unfortunately I'm working in england now (since some days), with no access to my private PC. I will be back in gemany (where my PC is) and able to share the little client in about 3 month...... :-((
I'm so sorry....

regards

Last edited by graytornWW; October 14th, 2009 at 07:23 AM.
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  #14 (permalink)  
Old October 15th, 2009
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Both projects sound great!

But I don't really see a reason not to publish them - there's a reason behind the principle "release eearly, release often": People can see your projecct evolve and have a chance to join at some point.
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