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Shareaza (Windows) Shareaza user question section. Preview this popular software Shareaza (when only the 'Real' version will do) |
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Re: EQHD Quote:
> Yep, Shareaza uses RAZA. I think I plugged it into their > database. > > For anyone who is interested, the private EQHD is one byte > long and the LSB represents P2P chat availability. That's exactly > the same as LimeWire, which is why you can chat with > Shareaza and LimeWire hosts. I think the whole chat thing has > a lot more potential than what they've done so far, but its a > start I guess. Shareaza's chat implementation allows IRC style > nicknames and /me 's, but that's as far as I extended it. > > The public area contains the usual host flags and plaintext or > deflated XML. This quote is from their forum at www.shareaza.com. |
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Quote:
If you sent the value to high and try to send it, most servants will (should?) either change the value or drop the packet. I think a real problem is that it allows large packets to be passed around the network by default. This is really bad for modem users. My experience with this client has not been so good. 1) Plenty of search results but the downloads seem to hang before they get started. 2) Have yet to upload anything after running it for 3 days in ( 1 day in normal mode, 1 in leaf mode and 1 in ultrapeer mode ). 3) Another rather stupid bug is the fact that the client will connect to itself multiple times through the local lookback address (127.0.0.1) if it has that address in its cache. I attached a screenshot if you want a good laugh (72k zip). Look at the packet counts and times you can match the in/out connections 4) If you connect to a number of clients ( around 20 or so ) in normal mode and open the packet monitor then try to change the packet types the program seems to lock up. 5) The program also crashes almost every time I close it. If 3, 4, and 5 were fixed or explained it would be a decent client, but as far as it being better than any other client I would have to disagree. |
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@ Sanelson About this TTL, AFAIK the GDF developers agreed to a highest TTL of 7 because higher values are not reliable but this doensīt mean that higher values harm the net! Please correct me if I am wrong. About the Ultrapeers, I canīt see here a problem either... how should it harm the net if you are connected to hundreds of Ultrapeers (if possible)? Morgwen Last edited by Morgwen; June 25th, 2002 at 07:01 AM. |
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